Rimworld smokeleaf

Smokeleaf means I don't need to worry about my skilled cooks over-brewing tea. Psychite addictions are also awful to get over. Smokeleaf addictions are painless by comparison. But you aren't wrong. Psychite tea is very strong. Also, Note to self: Adjust your drug policy so happy pawns light up less.

Rimworld smokeleaf. Smokeleaf Guide 10 3 comments Add a Comment One_Hunch_Man Chemical Enthusiast • 2 yr. ago Simple smokeleaf guide for anyone curious about the effects, addiction chance and profit. Hope it helps and converts someone to the green side~! 'Cause Wood is the most underrated resource in the Game! • 2 yr. ago Cool guide.

Featuring the most beloved organization in the outer RimWorld. Always helping people find greener pastures. Ready to take on the world! Adventure awaits. We at V.O.I.D. promise to look after you and your children because nobody else can. Always promoting a brighter tomorrow and a better world. You may be the next person selected …

22 Jun 2017 ... TW: Discussion of (non-graphic) extreme violence, drug use, and ableist/sexuality/gender stereotypes after the jump. Rimworld -Phoebe Chillax.Feb 22, 2020 · Anyway, yes: smokeleaf that hasn't been rolled does eventually spoil, even if stored indoors. Possibly keeping them in a freezer will stop them from spoiling--never tested that. But when stored at room temp, yes: they will spoil. #1. brian_va Feb 22, 2020 @ 12:11pm. the leaves will need to be in a freezer to last forever, the joints just need ... Oct 1, 2020 · Flake is 14 base value for a cost of 4 leaves, thus 3.5 per leaf, while Yayo is 21 base value at a cost of 8 leaves, thus 2.625 per leaf. Yayo's effect lasts twice as long and gives an additional movement bonus, as well as giving more rest immediately upon use, is 5x less likely to cause an addiction (1% vs 5%), and 33% less likely to cause an ... Smokeleaf Expanded is a mod which, well, expands on Smokeleaf. This mod adds multiple new drugs, buildings, items and even weapons! This mod is currently under development but is still in a playable state, any feedback/bug reports are much appreciated! <<<<<<< HEAD [h1]Important Note [/h1] This mod was made with Vanilla Brewing Expanded in …It's something you don't really think about when you line up in your sunday costume to munch on the jeesus loaf and drink it down with some jeesus juice. It's just the thing your parents make you do. Now I play RimWorld and make cannibal colonies. It all makes so much sense.I've had another colonist join, with the same addiction (smokeleaf), start at 0% withdrawal, and climb all the way to 92%. The first colonist was at 100% withdrawal, and stayed at 100% for the entire duration. They still haven't been cured, and haven't had a "hit" during that entire time.Smokeleaf Byproducts - Obtained by processing smokeleaf leaves at a Crafting Spot, Drug Lab, or Cultivation Benchr. Smokeleaf Hemp Fibers Smokeleaf Seeds ... Been away from Rimworld for a while now. Give it a shot and let me know how it works. Microdia Jun 5, 2019 @ 2:41pm

Smokeleaf is a great moneymaker as it grows fairly quickly, costs nothing to produce, stacks well, sells for a decent amount per joint and can provide advantages (mood boosts) to a colony with a large stockpile of it. When the climate permits, I also craft devilstrand clothes for my colonists.In RimWorld, if a room is less than 75% roofed, it's considered outdoors. And an outdoors room normalizes its temperature with the outdoor temperature. We abuse that fact, and the fact that coolers can be used as walls to form a "Chimney" of sorts. A single unroofed tile insider the freezer is filled with a barricade and surrounded by Coolers.170 ticks ( 2.83 secs) Work to Harvest 200 ticks ( 3.33 secs) Base Harvest Yield 9 Min Skill 4 Plants Min Fertility 70% Fertility Sensitivity 100%I start a new Rimworld Ideology DLC (version 1.3) colony. I went with a custom Ideolgion setting. Memes: Collectivist, High Life, Nudism, Tree Connection. So...Smokeleaf joints are a usually better option. Smokeleaf plants grow faster than psychoid, and give +12.5% more drugs per plant and planter work. Smokeleaf joints take 12.5% longer to create in a drug lab than psychite in a electric stove, but give +10% more silver per unit.Realistic Smokeleaf. A Workshop Item for RimWorld. By: daedelus. Lowers Smokeleaf consciousness penalty to 10% and makes physical addiction effectively impossible. #13. -=PR=- Aleks Apr 27, 2021 @ 7:26am. you can be addicted to weed ♥♥♥♥♥♥. #14. Firestorm🗿 Apr 27, 2021 @ 8:22am.

Aug 24, 2020 · This is not a replacement mod. Smokeleaf and all other drugs are unchanged. Tobacco actually has a chemical effect called 'Nicotine' that has very minor effects on colonists; Tobacco's other differences --Higher addiction rate than smokeleaf (closer to Go-Juice) Lesser market value for tobacco leaves than smokeleaf (the market is flooded with ... Smokeleaf Joint is a drug in RimWorld, and typically the first drug a player can create in-game, as it requires no penoxycyline. To make a smokeleaf joint, a colonist plants a Smokeleaf Plant, and once it is harvested, the Smokeleaf Leaves can be turned into Smokeleaf joints in a crafting spot Smokeleaf tolerance can cause Carcinoma in the …1. Regularly enslaving people is a disaster for a colony with the Slavery-unfriendly ideology. Playing the dedicated slaver requires a lot of forethought and the right setup from the get-go. Do not attempt this with an Ideology that sees slavery as anything less than Acceptable. 2.Smokeleaf is not a very good drug. The effect of consciousness -30% and moving -10% are detrimental to the work of the pawn. Psychite tea on the other hand, gives a similar mood boost, without slowing the work of the pawn. The trade off is that you risk Psychite addiction, which is worse than smokeleaf addiction.Drug labs allow you to produce many substances, provided you have the research for them. Go-juice and wake-up are powerful emergency drugs. Flake can be a strong source of income. The drug lab itself is quite affordable; the main cost is the research required for each drug. Smokeleaf joints can be made at a crafting spot rather than a drug lab ...Consciousness, called Data Processing on mechanoids, is a pawn capacity: The state or quality of awareness.A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. Humans, animals and mechanoids all share the same unconscious and lethality thresholds.. At the time of writing, the maximum possible …

Specialized auto recycling.

Beer is more or less equal to smokeleaf joints. Beer takes +40.6% more planter work per item for −44.4% less cook work per item. Beer is worth +9.1% more silver, but it takes longer to load. Therefore, smokeleaf can be better with a better cook, and beer better with a better planter.Sep 30, 2023 · A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot . Sowing smokeleaf plants requires a minimum growing skill of 4, but any colonist capable of plant cutting can harvest them. STOP MAKING KIBBLE, COWS EAT LESS THAN CHICKENS and CORN > HAYGRASS (Rimworld Animal Efficiency Calculations) TLDR at bottom. As of 1.2.2753: ... Smokeleaf, Psychite Tea) to avoid break risk but just having an impressive rec/dining room, some decent bedrooms and fine meals should be more than enough to keep everyone …Beer has a slight debuff to manipulation while Smokeleaf is better than both but has a considerable debuff to stats all across the board. For spacing in between drinks, my drug policy is beer/psychite every 3 days, smokeleaf every 5, and penoxycilin every 10 with a requirement for colonists to carry a pill. Everything else is forbidden.

25 Mei 2021 ... Ezoic Growing Drugs in Rimworld · Smokeleaf Plant: These types of plants are grown to create smokeleaf joints, useful for reducing pain on a ...Drugs are Items in Rimworld that humans use for a variety of reasons; they have addiction properties Social Drugs Ambrosia • Beer • Psychite tea‎ • Smokeleaf joint Hard Drugs Flake • Go-juice • Wake-up • Yayo Medical Drugs Luciferium • Penoxycyline A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. …Addiction happens when a drug is used by a colonist and said colonist gets an addiction to the drug. Certain drugs have different addiction chances. For example, luciferium has a 100% addiction chance, while ambrosia has a 1% addiction chance. While an addiction is active, a colonist must regularly take the drug they are addicted to or face a mood and health penalty. If an addiction is not fed ...Aug 22, 2023 · Fertility is a measure of a location's efficacy for growing plants. Most plants have a Fertility requirement of at least 50% (except trees at a measly 30% Fertility). Plant growth speed is also positively correlated to soil Fertility. However, fertility does not affect the harvested yield from a plant, just the time to mature to that yield. Bamboo trees are trees found in tropical rainforests.Bamboo trees are the one of the fastest growing wood producing plants however the low yield of 10 wood and 22.15-day grow time makes for a relatively low wood per tile per day ratio and one of the worst wood per work ratios. These factors make bamboo a poor choice for wood …Smokeleaf joint 4 450 ticks (7.5 secs) – Drug - Social drug: 4× Smokeleaf joint 16 1,800 ticks (30 secs) – Drug - Social drug: Medicine 3 + 1 + 1 700 ticks (11.67 …RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... And in that case, you can deal with it by making some smokeleaf or beer or hard drugs like flake to get them through those rough times. #5. Astasia. Apr 18, 2021 @ 2:42pm My colonies usually only ever have one cook and they …Smokeleaf leaves are obtained by harvesting smokeleaf plant plant. Each fully grown plant yields 9 before modifiers for Storyteller Harvest Yield, the harvesting …

9 Fighting addictions 9.1 Keeping the pawn from drugs 9.2 Keeping drugs from reach 10 Recipes However, drugs come with multiple downsides. A majority of drugs can cause addiction, creating a demand …

Bamboo trees are trees found in tropical rainforests.Bamboo trees are the one of the fastest growing wood producing plants however the low yield of 10 wood and 22.15-day grow time makes for a relatively low wood per tile per day ratio and one of the worst wood per work ratios. These factors make bamboo a poor choice for wood …1. Regularly enslaving people is a disaster for a colony with the Slavery-unfriendly ideology. Playing the dedicated slaver requires a lot of forethought and the right setup from the get-go. Do not attempt this with an Ideology that sees slavery as anything less than Acceptable. 2.Smokeleaf Joint is a drug in RimWorld, and typically the first drug a player can create in-game, as it requires no penoxycyline. To make a smokeleaf joint, a colonist plants a Smokeleaf Plant, and once it is harvested, the Smokeleaf Leaves can be turned into Smokeleaf joints in a crafting spot Smokeleaf tolerance can cause Carcinoma in the lungs.Never safe. Drug Lab Recipe: 8 Psychoid leaves. As you can tell from the table above, only Ambrosia, Beer, Psychite tea, and Smokeleaf are really safe to keep in production for the purposes of satisfying a pawn with drug curiosity. The others are simply too dangerous for regular use.If you have a comms station you can request caravans from other factions by opening their tab in the comms station. It costs about 600 silver and you get to pick which kind of trader they'll send, and then they'll reach your colony in some time (it used to just be a few days, but now I don't know if it matters where they are on the world map ...Normally if they do an update for there custom factions its to patch in another popular mod to be compatible, but most mod makers know what mods tend to be popular as they also play rimworld, so they usually make there mods compatible with vinalla expanded or what not instead of vinalla expanded having to patch in compatibility.Taking Drugs safely. The way addiction works is that every time a pawn takes a drug, he builds up tolerance. Once he has built up a certain amount of tolerance he has a risk to get addicted. The tolerance reduces at a small amount per day. So if the paws does not take the drug before his tolerance is gone, there is no risk of getting addicted.A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot. …

Rls irvington.

Allegiant air seat map.

RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... And a Smokeleaf joint only makes it go up to -6, so it looks like they need a pretty constant stream of drugs to get rid of that debuff. In 1.0 I used the Snap Out! mod to mitigate mental breaks to some extent, without getting rid of them …After 30 days you go into a coma, after 60 days the pawn dies. Autobongs are a more efficient use of smokeleaf for large groups as opposed to a couple pawns. Set it in your cafeteria or recreation room for maximum lazy coverage, but you may need to draft people into the cloud every now and then. Edit: Also be very careful with smokeleaf.Taking Drugs safely. The way addiction works is that every time a pawn takes a drug, he builds up tolerance. Once he has built up a certain amount of tolerance he has a risk to get addicted. The tolerance reduces at a small amount per day. So if the paws does not take the drug before his tolerance is gone, there is no risk of getting addicted. Consciousness, called Data Processing on mechanoids, is a pawn capacity: The state or quality of awareness.A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. Humans, animals and mechanoids all share the same unconscious and lethality thresholds.. At the time of writing, the maximum possible …iirc basic drug making (ie rolling leaves in paper) counts towards cooking, and is like that in Vanilla. Other drug production such as psychite/go-juice (think making heroin or meth) counts as an intellectual job. Dictator_Bob plasteel • 4 yr. ago. levels up eating skill too. Psychoid tea is the worst option for profit in all regards. This is also true of Smokeleaf and beer, although those use different ingrediants. For recreational use, Flake and Yayo can cause an addiction on someone's first use. Smokeleaf and Psychite Tea can be taken every 2 days and never develop an addiction.Sep 26, 2019 · Yes, you can manage their depression with a shorter work schedule, longer rest & recreation and nice environment, and a regular regimen of smokeleaf, but expect a regular downtime due to inevitable smokeleaf binging and possible withdrawal. All of this results in a very unproductive pawn and if you're short manned, that's a liability. I've never been happy with Rimworld's take on Smokeleaf, my goal was to add as little as possible but still come to an effective outcome; most importantly lowering the reprocussions of smokeleaf while also adding more versatility. The mod itself is in it's *final* form and should provide alternate solutions to several early game situations as ...I have a colonist and a prisoner both stuck at 100% alcohol withdrawal. Reloading didn't help, giving them beer to trigger reaching 100% withdrawal didn't work either. P.S I've checked my modlist for what could possibly cause this issue, but I don't see anything that would relate to addictions. Something that came up in my game maybe yours is ... ….

Drugs are Items in Rimworld that humans use for a variety of reasons; they have addiction properties Social Drugs Ambrosia • Beer • Psychite tea‎ • Smokeleaf joint Hard Drugs Flake • Go-juice • Wake-up • Yayo Medical Drugs Luciferium • Penoxycyline A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. …Colonist Impulse Control: or, "How the hell do I get them to stop binging." After reaching a point where my colony is self-sufficient I had the idea to turn a nice, easy profit by selling booze and weed smokeleaf. Sounded like a money-maker, and the prices were decent considering I can just grow the raw mats.Ah yes the newbie rimworld experience is something you wont forget. Leave him be, if I do recall its just a -8 mood debuff ... To make joints you have to grow smokeleaf (place growing zone, select crop to be smokeleaf), then roll them at a crafting spot (place a crafting spot and make a bill for make smokeleaf joints; set to 'drop on floor ...After 30 days you go into a coma, after 60 days the pawn dies. Autobongs are a more efficient use of smokeleaf for large groups as opposed to a couple pawns. Set it in your cafeteria or recreation room for maximum lazy coverage, but you may need to draft people into the cloud every now and then. Edit: Also be very careful with smokeleaf.Smokeleaf Joint is a drug in RimWorld, and typically the first drug a player can create in-game, as it requires no penoxycyline. To make a smokeleaf joint, a colonist plants a Smokeleaf Plant, and once it is harvested, the Smokeleaf Leaves can be turned into Smokeleaf joints in a crafting spot Smokeleaf tolerance can cause Carcinoma in the lungs. Smoking a Smokeleaf Joint causes the user to ... An Argument for Smokeleaf. A lot of people dislike smokeleaf for some reason. I am here to say there's nothing wrong with it. It's cheap and easy to grow and make without any research. Therefore it is great for both tribal and outlander runs. It takes little to no effort allowing for an actual use for those with cataracts and the ilk.The autobong consumes 1.66 smokeleaf leaves per day as long as it is lit. It can hold up to 25 leaves at a time, for a maximum run time of 15.06 days . It outputs light in a 10 tile radius, with the nearest 7.175 tiles being above 50% light level and considered lit. While running, it produces a smoke cloud in a radius of 5 tiles around itself.Discussion. I'd rather get my pawns to drink and get a -2% on manipulation rather than all the disadvantages smokeleaf gives. I eliminated all my smokeleaf farm and substituted it with psychoid leaves to produce go-juice for my pawns' usage or as to sell it. 1 comment. 100% Upvoted.Smokeleaf Guide 10 3 comments Add a Comment One_Hunch_Man Chemical Enthusiast • 2 yr. ago Simple smokeleaf guide for anyone curious about the effects, addiction chance and profit. Hope it helps and converts someone to the green side~! 'Cause Wood is the most underrated resource in the Game! • 2 yr. ago Cool guide.Aug 22, 2023 · Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures. Base Stats Type Drug – Social drug Rimworld smokeleaf, In the current game version, taking one smokeleaf joint every two days will not cause dependency. Pawns with the chemical interest or related traits will however override regulations to smoke, giving it an addiction risk. In addition to the stat changes, colonists gain a mellow +15 mood buff while stoned., Smokeleaf Expanded is a mod which, well, expands on Smokeleaf. This mod adds multiple new drugs, buildings, items and even weapons! This mod is currently under development but is still in a playable state, any feedback/bug reports are much appreciated! <<<<<<< HEAD [h1]Important Note [/h1] This mod was made with Vanilla Brewing Expanded in …, Smokeleaf Plant: Plants lvl 4; Psycoid Plant: Plants lvl 6; Growth time (real time) Hydroponics Smokeleaf Plant: 4.5 days Psycoid Plant: 5 days; Normal soil Smokeleaf Plant: 13.64 days Psycoid Plant: 16.36 days; Leaves per plant. Smokeleaf Plant: 9 leaves; Psycoid Plant: 8 leaves; Value and production Value. Smokeleaf Joint $11; Flake $14; Yayo ..., 1 Summary 1.1 Impulsive drug use 2 List of drugs 3 Tolerance 4 Addiction 4.1 Addiction need 4.2 Addiction progress 4.3 Withdrawal 5 Overdose 5.1 Effects 6 Interaction with DLC 7 Trade 7.1 Comparisons 8 Reasons to use drugs 8.1 Setting a drug schedule 8.2 Reasons for hard drugs 8.3 Risk of storage 9 Fighting addictions, Smokeleaf is the highest recreation gain (80% every 2 days), but makes your colonists nearly useless for the duration of the high. Psychite Tea is the second highest recreation gain (40% every 2 days), and actually enhances your colony efficiency by acting like a mini-wakeup, but is dangerous if any colonists decide to binge on it., If you can, cut off his legs (install and remove a pair of peg legs). He won't be able to do anything of course but that also means he can't break. When the addiction wears off put on the bionic legs. You can also do this with prosthetic/peg legs but he'll be slower as a result. , From RimWorld Wiki. Jump to navigation Jump to search. Flake . ... Like smokeleaf, hop plants grow faster than psychoid, and use Cooking rather than Intellectual. Gallery . Single item Partial Stack Full Stack Version history . 0.15.1279 - Added. 1.2.2719 - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from …, Smokeleaf joints are trash when consumed as they slow your colonists down. Beer and pekoe are great. I assign them to be consumed once every 2 days when they're in a Minor Risk mood. I use Yayo/Flake/Smokeleaf every 3 days for Major Risk moods. Wake-up and Go-Juice are usually kept for emergencies., Smokeleaf circle: Headwrap: Relaxed Broadwrap: Relaxed Christian origin: This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Christian: Christmas tree party: Headwrap: Relaxed Broadwrap ..., Smokeleaf is a moderately potent mood enhancing social drug that has a variety of effects. These can be broken into effects that occur: 1. Instantaneously and one time upon using the drug. 2. While high on the drug. 3. While having a built-up tolerance to the drug. 4. While addicted to the drug. 5. While … See more, flake and smokeleaf. smokeleaf in the right conditions grow really fast and everyone with no skill can craft joints for mass production. flake grows slower but is def the cashcow. i personally just do yayo, cause i use it regulary on my pawns and dont want binge pawns or animals eating flake, but flake is superior in making money., Jan 24, 2017 · Brassqund Jan 24, 2017 @ 9:46am. To keep the mood high: -Give your people in dependence the best bedroom (best bed, beautiful, big enough), -Feed them fine meal and force them too eat lavish meal when they are about to break. (you can have the both bonus in the same time. Fine give +5, lavish +10... so both give +15) , Smokeleaf Plant: These types of plants are grown to create smokeleaf joints, useful for reducing pain on a colonist. Hop Plant: Used in the process of creating beer in Rimworld. Psychoid Plant : This is the main ingredient in most drugs that can be crafted in Rimworld., Smokeleaf Lite. is a mod aimed at changing smokeleaf to be less deadly, and less stereotypical, while also adding a small production chain. Think of it as a Smoke Industry Lite, if you will, or lite as in it doesn't kill you anymore. Changelog: v1.5.0 -1.4 Update and Number Adjustsments., 6 Ago 2018 ... Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, ..., Acquisition []. Penoxycyline can be crafted at a Drug lab once the Penoxycyline production research project has been completed. Each dose require 2 Neutroamines and 600 ticks (10 secs) of work.Its synthesis speed is dependent on the Intellectual skill, and crafting experience is attributed to Intellectual. Note that …, Drugs are Items in Rimworld that humans use for a variety of reasons; they have addiction properties Social Drugs Ambrosia • Beer • Psychite tea‎ • Smokeleaf joint Hard Drugs Flake • Go-juice • Wake-up • Yayo Medical Drugs Luciferium • Penoxycyline A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. …, RimWorld Mods Catalogue. Catalogue · How To Install Mods · About Us · 1.0 / Mod. Smokeleaf Industry – Lite. Uploaded · June 20, 2019. If you liked this item ..., Smokeleaf Plants are Domesticated Plants that produces Smokeleaf Leaves. Rimworld Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps; Recent …, Smokeleaf Joint is a drug in RimWorld, and typically the first drug a player can create in-game, as it requires no penoxycyline. To make a smokeleaf joint, a colonist plants a Smokeleaf Plant, and once it is harvested, the Smokeleaf Leaves can be turned into Smokeleaf joints in a crafting spot Smokeleaf tolerance can cause Carcinoma in the …, May 25, 2021 · Smokeleaf Plant: These types of plants are grown to create smokeleaf joints, useful for reducing pain on a colonist. Hop Plant: Used in the process of creating beer in Rimworld. Psychoid Plant : This is the main ingredient in most drugs that can be crafted in Rimworld. , When hovering stats it only says "affected by Smokeleaf dependency (withdrawal x%)". But it doesn't tell how much. And if movement is affected by several conditions, like withdrawal and wound, it will be quite unclear how much each condition influences movement., MortalSmurph • Certified RimWorld Pro • 2 yr. ago. The standard plan for drug policy that most experienced Rimworld players use is to use Drugs to prevent mood breakdowns. The idea is "don't have a mood breakdown, instead take drugs." This policy does not cause addictions for pawns 18 and over., Feb 22, 2020 · Anyway, yes: smokeleaf that hasn't been rolled does eventually spoil, even if stored indoors. Possibly keeping them in a freezer will stop them from spoiling--never tested that. But when stored at room temp, yes: they will spoil. #1. brian_va Feb 22, 2020 @ 12:11pm. the leaves will need to be in a freezer to last forever, the joints just need ... , 1 Summary 1.1 Impulsive drug use 2 List of drugs 3 Tolerance 4 Addiction 4.1 Addiction need 4.2 Addiction progress 4.3 Withdrawal 5 Overdose 5.1 Effects 6 Interaction with DLC 7 Trade 7.1 Comparisons 8 Reasons to use drugs 8.1 Setting a drug schedule 8.2 Reasons for hard drugs 8.3 Risk of storage 9 Fighting addictions, Smokeleaf Joint is a drug in RimWorld, and typically the first drug a player can create in-game, as it requires no penoxycyline. To make a smokeleaf joint, a colonist plants a …, Description. Huge thanks to the entire RimWorld modding community for helping me with any issues I faced. Smokeleaf Expanded is a mod which, well, expands on Smokeleaf. This mod adds multiple new drugs, buildings, items and even weapons! This mod is currently under development but is still in a playable state, any feedback/bug reports are much ..., this is 1.3 mu/s for smokeleaf , 1.6 mu/s for hops, .71 mu/s for Psychoid for flake, and 1.42 mu/s for Psychoid for yayo. This is using 11 leafs per spot for smokeleaf, 8 for hops, and 10 for Psychoid. next I divided the mu/s by the growing time for each plant. , Realistic Smokeleaf. A Workshop Item for RimWorld. By: daedelus. Lowers Smokeleaf consciousness penalty to 10% and makes physical addiction effectively impossible. #13. -=PR=- Aleks Apr 27, 2021 @ 7:26am. you can be addicted to weed ♥♥♥♥♥♥. #14. Firestorm🗿 Apr 27, 2021 @ 8:22am., Ground, Hydroponic. The Potato Plant is a domesticated plant which yields 11 potatoes at 100% growth. Requires 5.8 days (or 10.71 days when accounting for nightly resting period) with full light in optimal temperature range to reach maturity. Its high tolerance to ground fertility makes it efficient for growing in soil with poor fertility like ..., To make joints you have to grow smokeleaf (place growing zone, select crop to be smokeleaf), then roll them at a crafting spot (place a crafting spot and make a bill for make smokeleaf joints; set to 'drop on floor' instead of 'take to best stockpile', and set to forever., Many Rimworld players think that flake is more profitable than smokeleaf. I used to believe this until I realized it's not always the case after crunching the numbers. If you were to just buy the material, then flake is more profitable. But if you are going to farm for the material, then smokeleaf joints are more profitable. , The autobong causes a smokeleaf high, providing +13 mood for −30% Consciousness, a further −10% Moving (for -40% total), and a few other downsides. …