5e magic missile

A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. These wands could cast magic missiles, with up to seven charges, before potentially crumbling to ash. The user could also use the wand to release more magic missiles, but this would result in …

5e magic missile. Magic Missile is a unique grenade mod manufactured by Maliwan. It is one of several "magic" grenade mods that were added to Borderlands 2 with the Tiny Tina's Assault on Dragon Keep DLC.It is dropped by wizards, their badass counterparts, and the Handsome Dragon. No wand required. Just point and shoot. – Always slag. Grenades slowly …

Apr 3, 2022 · Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. In those 3 castings I did 204 damage. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. I also knew that ...

Magic Missile Master. You spent many long hours at the shooting range honing your mastery of magic missiles. Fear not the witch that has cast a thousand spells once, but one who has cast a single spell a thousand times. You may cast magic missile as a cantrip, creating a single dart. At 5th level you create two darts, at 11th level you create ...The way I did it was to put the damage in the effects section. Here is a shot of the setup and the output. Here you go typo and all. If you want something a little more complicated you can try my script. I took the output from Actoba's default 5E sheet and modified it to select three targets, then you can select how many missiles you want for ...This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.Spell 1. You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually.Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. It requires vocal and somatic components and takes an action to cast. When cast it creates three darts of force that can hit a creature within 120 feet. You can direct all three darts to a single creature, or split them up among multiple ...

Spell 1. You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually.The class of 1975 yearbook is a treasured keepsake for many alumni. It’s a time capsule that captures the memories and experiences of an entire graduating class. For those who were part of the class of 1975, it’s a chance to relive the magi...Shopping for decorations can be a daunting task, especially if you’re looking for something special. Homeaglow is here to help you unlock the magic of shopping for decorations close to you. Whether you’re looking for a unique piece or somet...54. The spell description of wall of force is silent on the question of whether spell effects can pass through the wall. The semi-relevant part of the description states: Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however.Concentration 5e. Published on February 5, 2022, Last modified on February 18th, 2022. Just as swordsmen rely on their skills with a blade to keep them alive, the lifeline of spellcasters is their ability to harness magic. Certain powerful spells require more than just the ability to manipulate the arcane arts, they require the user to ...

Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you're a Wizard with an Intelligence bonus of only +1, but more likely you've got at least a +4 by level 10, if not the max of +5. Suddenly, we're looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage ...31. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. The ability to expend a 1stAug 19, 2021 · Magic Missile has about as much in common with an attack as any other damaging spell (has a target, deals damage), so that's a pretty healthy step beyond "follows the rules for Making an Attack." But that said, not a bad houserule if you think Magic Missile needs some help from spells like Spirit Shroud, Hex or the like! Prices you can use for magic items if you want them to be buyable or sellable in your game. Kassoon. Magic Item Prices. Name. ... Gloves of Missile Snaring: 3,000: Heart Weaver's Primer: 3,000: Ioun Stone Insight: 3,000: Ioun Stone Regeneration: 3,000: ... 5e Encounter Maker / Calculator (2023-10-10) Grid Map (2023-10-10) D&D 5e Character Sheet ...OD&D prohibited spell casting during combat (i.e. Magic Missile had to be done before combat starts), BECMI->2nd made automatic spell failure if injured, 3e put concentration checks, and 4e and later removed interference. In case of 5e, if the Wizard can talk and flail their arms around, then magic missile can be cast. Magic missile is meant ...Jim's Magic Missile. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target. If the attack roll scores a critical hit, the target of ...

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No, it's not broken in theory. Magic resistance is a really powerful effect, but it's not the sort of thing that is necessarily too strong for player races to have. The Musicus race guide puts Cunning, which is exactly half Magic Resistance, at 2 points. We can extrapolate from that that Magic Resistance should be worth 4 points. A race should in total be worth 5-6 points, ish, so you could ...No, Magic missile is not an attack. The general rule is: If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack. (PHB 194) Since magic missile never rolls, it is not an attack. Jeremy Crawford has confirmed this:Awoken123 Red Wizard • 4 yr. ago. You can get Magic Initiate, but it won't add it to your spell list. Other than dipping into Wizard or Sorcerer I don't think there would be a way of getting it, but even then it wouldn't be an Artificer spell. You could ask your DM if you can learn it, since you're already a half-caster so it's pretty ...Much better damage, choose your damage type. It's good stuff. Yeah but you need to roll to hit with chromatic orb. The force damage type is better than any other damage type. Missile does 10.5 damage on average. Orb does 13.5. So the orb needs to hit at least 77% of the time to do as much damage as missile.3. Magic missile is a single effect that affects multiple targets, with the possibility of affecting the same target more than once. Each effect does the same damage. 4. Magic missile is a single effect that affects multiple targets, with the possibility of affecting the same target more than once. Each effect does different damage.

Join Date: 3/23/2017. Posts: 302. RAW Hexblade curse would trigger because it looks for damage rolls and Magic Missile uses 1d4+1 damage roll. RAW Hex would trigger because Magic Missile uses a attack, even if it doesn't use a attack roll. I do not know if Hexblade's curse requires concentration but I think Hex does and that may be a limiting ...If you'd like to implement a similar house rule in 5e, it would essentially be something like, "yes, Deflect Missiles works on magic missiles, but the efficacy is halved" — i.e. when a monk of 3rd level or higher is targeted by one or more magic missiles, they can use their reaction to block one of the missiles, reducing its damage by 1d6 ...This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Chaos Bolt's high damage dice are a bit of a red herring. Chromatic Orb is better than it, and Magic Missile is usually better than both. And before too long, your cantrips will be just as good as it. Chaos Bolt is a pretty average spell on a good day. The spells that really blow the top off of the other options usually aren't even damage ...Brooch of Shielding. Requires Attunement. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Show Attribute List.So magic missile is just the best, at low levels, against high-AC enemies. Later in the game, when your to-hit modifier is better, other spells are better. Scorching Ray becomes your best single-target spell for a while, it scales up 2d6 per level which is great. A big advantage of Magic Missile is you can hit 3 different things, so if you're ... Magic Missile Master (5e Feat) Necklace of Infinite Magic Missiles (5e Equipment) The Prodigal Sorcerer: Optimizing Magic Missile (5e Optimized Character Build) Dnd 5e Magic Missle requires you to be able to see the target. PHB, pg 257 "Each dart hits a creature of your choice that you can see within range." Therefore you can't target an invisible creature with magic missile even if you know the spot they occupy, since you can't actually see them.. But what if they had an arrow sticking in them?

D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic

A simple chat macro to cast the 5e spell Magic Missile, rolling the correct dice for you. /mm (or /magicmissile) [spell level] - casts Magic Missile at the desired level (defaults to level 1). Examples /mm - Casts Magic Missile at level 1: /mm 5 - Casts Magic Missile at level 5:. Advanced usage for split targetsIf you’re planning a cruise on the Carnival Magic, one of the first things you’ll want to do is check out the ship’s deck plan. This can help you get a sense of where everything is located and what dining options are available.Magic Missile is a spell that creates three glowing darts of magical force that hit a creature within range. It has different levels of difficulty, damage effects, and spell rules. See user comments and tips on how to use it.But after some research, it appears that it is widely agreed upon, that the Imp can use something like the Wand of Magic Missiles. This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell.Brooch of Shielding. Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Notes: Resistance: Force, Warding, Jewelry. Item Tags: Warding Jewelry. Basic Rules, pg. 156.Wand of Magic Missiles Wand of Magic Missiles This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand — no components required — and. expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you ...It says the magic word for the Shield spell. In this case the casting of Magic Missile is successful, but the reaction of the Flameskull's Shield spell will occur after that casting but before the magic missile spell takes effect and damages it. The Wizard can hear that the Flameskull is saying a magic word.Magic Missile. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd ...

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Errant Wand of Magic Missiles. Wand, uncommon. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 ...At will: detect magic, magic missile. 2/day each: plane shift (self only), ray of enfeeblement, sleep. Magic Resistance: The hag has advantage on saving throws against spells and other magical effects. Night Hag Items: A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go ...The technical formula was 3 (1d4+1). You do whatever the GM feels like. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. It's multiple sources of damage that all use the same single dice roll. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.Vision: The sense or ability of sight, or something seen, an object perceived visually. All points seem to lead that "seeing" an object is having a direct visual on it. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force.Magic missile spell description: "You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. ... Since there is no other spell in 5e quite like Magic Missile, I tend to rule it as: Targets are chosen for each dart, and then damage is rolled for each target, rolling a d4 for each ...Gloves of Missile Snaring. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand.It would be interesting to compare it with a 'baked in metamagic' variant. e.g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1.5), averaging 5pts each. The examples you give work out as 4.5 and 5.5 average damage respectively. The higher maximum damage improves the effectiveness of maximise or ...The first reason you can't target the darkness is because magic missile doesn't allow you to target locations (or objects). Rather, magic missile requires its target to be a creature. The second reason you can't target the darkness is because you need to be able to see your target. If the target is heavily obscured by the darkness, you ...Apr 19, 2018 · 31. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. The ability to expend a 1st ….

Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties.Detect magic and dispel magic go hand-in-hand when it comes to dungeon delving. However, what most wizards don’t know is that when these two merge and become a living entity, a magic-eating mist, the two spells grow into a fearsome aberration on a quest to snuff out the existence of magic everywhere. Living SunburstMagic missiles deal damage separately and they would rarely hit at exactly the same time; hence, separate rolls per misslie. Also if they all hit the same target, roll separately because they are not dealing damage to more than one target even if they hit at the same time. Di Dungeons & Dragons 5E, Magic Missile memungkinkan Anda menargetkan makhluk individu dalam jangkauan. Saat menggunakan Rudal Ajaib, dihasilkan tiga anak panah berkekuatan magis yang secara otomatis mengenai target yang Anda pilih, menimbulkan kerusakan gaya 1d4+1 per anak panah.Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. Artificer's Artilerist subclass can add 1d8 to one damage roll at level 5.Magic Missile. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. …Deflecting or catching a missile is training based (think about the '70 series Kun-Fu) it does not require the expense of Ki points (but, throwing it after you caught it does require the use of Ki: "If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the …If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. Attacker casts Magic Missile and aims all three at the target (who has already cast Mirror Image). The target rolls three d20s, and for each one they pass, they lose a mirror image. For each one they fail, they take damage.For example, if you cast Magic Missile at 2nd level, you will have four missiles. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. You can actually leave off the last 2 since we can just send however many missiles are left to the last target, so the following command is equivalent: 5e magic missile, So magic missile is just the best, at low levels, against high-AC enemies. Later in the game, when your to-hit modifier is better, other spells are better. Scorching Ray becomes your best single-target spell for a while, it scales up 2d6 per level which is great. A big advantage of Magic Missile is you can hit 3 different things, so if you're ..., Prices you can use for magic items if you want them to be buyable or sellable in your game. Kassoon. Magic Item Prices. Name. ... Gloves of Missile Snaring: 3,000: Heart Weaver's Primer: 3,000: Ioun Stone Insight: 3,000: Ioun Stone Regeneration: 3,000: ... 5e Encounter Maker / Calculator (2023-10-10) Grid Map (2023-10-10) D&D 5e Character Sheet ..., Wand of Magic Missiles grants you the ability to cast Magic Missile. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. If you use the DMG, then I don't think you can do it the way you suggest. But if you use the XGtE, then it's up to your DM to come up with a material component ..., The Gloves of Missile Snaring don't block, precisely. They reduce the damage you take from ranged weapon attacks by 1d10 + Dex. So against a ballista bolt or a boulder, they will still function, but a ballista deals 3d10 damage, and the boulder thrown by a hill giant (the weakest giant) deals 3d10 + 5. To reduce either of those to 0 would take ..., There is, of course, another way to go around this. Pick the Druid Circle of Twilight, he can add (X/2)d10 on your damaging spell where X is your Druid level. At level 4, if you pick magic initiate, you can use a first level Magic Missile that would deal 1d4+1+2d10 for each MM. , Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. In those 3 castings I did 204 damage. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn't expect a short rest so was saving the curse for the dragon. I also knew that ..., Deflect Missiles states "when you are hit by a ranged weapon attack". The actions list on monster entries state those "ranged weapon attacks" right after the name of the action, for ease of reference. For example: To borrow an example from burad2 above, Stone Giant (Monster Manual, pg 156, or here) has " Rock., More important to Magic Missile is that for the purposes of Mirror Image, it acts like a spell that goes off of saves, not attacks - Mirror Image never protects you from, say, Toll the Dead, and likewise won't from Magic Missile, simply because Magic Missile doesn't involve targeting anything with an attack., Magic missile is multiple effects, each of which damage a single target. Each effect is rolled separately. ... Either way, that is RAW now in 5e. But as I have said from the beginning of this conversation (actually since the conversation that was the predecessor of this conversation), I will never be the one to tell you you have to roll it that ..., Deadlands: The Huckster has Soul Blast as the go-to attack.Its damage is determined by how strong a poker hand you draw; draw a Dead Man's Hand and the target dies instantly.; Dungeons & Dragons: . In the magic missile spell, a magical force of energy darts out from the user and strikes the target. Note that prior to 4th edition, magic missiles don't do that much damage compared to other ..., The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. your total cost would be: 1 missile = 2000gp, 2 missiles = 6000gp, 3 missiles ..., The Prodigal Sorcerer: Optimizing Magic Missile (5e Optimized Character Build) 5e SRD. Magic Missile; Wand of Magic Missiles; 4e Powers and Rituals. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Rapier of Magic Missile (4e Equipment) 3.5e Spell., Magic Missile. Class: Magic-User. Level: 1. Range: 150'. Duration: 1 round. A insubstantial, magical glowing arrow is created, which hovers next to the caster. The caster can shoot the arrow with magic, and it strikes any visible target the caster designates. The arrow inflicts 1d6+1 damage.The caster may conjure an additional two missiles for ..., Magic Missile has the beautiful advantage of dealing force damage (which nothing published resists except for the Helmed Horror) and never missing, which means that we can cleanly calculate the DPR as the average of the dice rolls, giving us 10.5 damage each time you cast Magic Missile at first level., Regular price. $17.99 ... Enough dice to cast Magic Missile at 9th level (that's normal, right?) without borrowing the whole table's d4s. Designed just for Magic ..., OD&D prohibited spell casting during combat (i.e. Magic Missile had to be done before combat starts), BECMI->2nd made automatic spell failure if injured, 3e put concentration checks, and 4e and later removed interference. In case of 5e, if the Wizard can talk and flail their arms around, then magic missile can be cast. Magic missile is meant ..., Only if the item says it casts a spell, apparently. So, Wand of Magic Missiles: Yes. This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Wand of Fear: No, even though the effect is basically a spell. Command: While holding the wand, you can use an action to ..., Nov 11, 2017 · The Magic Missile spell (PHB p. 257, also in the online Basic Rules) has this effect: You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. , Physical Description. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few are metal, glass, or even ceramic, but these are quite exotic. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes., magic missile deals max 15 averaging at 10.5 and never misses so its effective damages are the same. Firebolt before level 5. Max of 10 and averages at 5.5 damage as it has a 25% chance to miss its effectives are 7.5 and 4.125. Level 5-10. Max 20 and averages at 11 its effective damages are 15 and 8.25 respectively., No, it's not broken in theory. Magic resistance is a really powerful effect, but it's not the sort of thing that is necessarily too strong for player races to have. The Musicus race guide puts Cunning, which is exactly half Magic Resistance, at 2 points. We can extrapolate from that that Magic Resistance should be worth 4 points. A race should in total be worth 5-6 points, ish, so you could ..., In 1994, Ms. Frizzle (voice of Lily Tomlin) stepped off her magical bus and into the hearts and minds of countless young people. Decades later, The Magic School Bus is still a great educational resource for children., Introduction. The R.550 Magic is a late Cold War era short range air to air missile of French origin. The Magic was developed by the French company Matra as an indigenous competitor to the US AIM-9 Sidewinder. It served as the main short range air to air missile on French aircraft for several decades. The IR guided version of the MICA is the ..., Magic Missle doesn't require an attack roll. They automatically hit. Therefore your Spell Attack Bonus doesn't come into play. Neither does any additional character option / feats / etc. that trigger off of an Attack or Hit. Additionally you roll 1d4+1 once and apply that to each missile, regardless of who it hits., componentes : V S. duração : instantâneo. Você cria três dardos brilhantes de energia mística. Cada dardo atinge uma criatura, à sua escolha, que você possa ver, dentro do alcance. Um dardo causa 1d4 + 1 de dano de energia ao alvo. Todos os dardos atingem simultaneamente e você pode direciona-los para atingir uma criatura ou várias., D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic, Jim's Magic Missile If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. If the attack roll for any missile is a 1 , all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you., Magic-Eating Mist. Detect magic and dispel magic go hand-in-hand when it comes to dungeon delving. However, what most wizards don't know is that when these two merge and become a living entity, a magic-eating mist, the two spells grow into a fearsome aberration on a quest to snuff out the existence of magic everywhere. Living Sunburst, For the hag, magic missile is a cast at will spell. Here you assume base level which is level 1. Magic missile does increase darts, but it does so for each SPELL level above 1st, not character level. So, despite the hah being a CR5 monster, magic missile is still using a lvl 1 spell slot, and fires 3 darts., Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. , Registered User. Validated User. Sep 4, 2017. #4. Yes. Magic missile automatically hits for 1d4+1 damage per missile. Also, it isn't even technically an attack because there is no attack roll. It's just automatic damage barring something like the aforementioned Shield spell., Originally Posted by ftafp. Jim's magic missile is a complicated spell. On paper it looks nice since – assuming you have advantage on the attack rolls – it has a higher average damage than magic missile, but the problem is that outside of specialized "nuclear caster" builds, the point of magic missile isn't its damage output., RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature to make use of it).